I am a designer, so like I guess a lot of people become accustomed to their job, I take the role of design for granted. When challenged, it's often a bit hard to figure out what it really means and say that clearly, without self-referential language. Sometimes it's easy to use analogies, or quotes. Some [...] Full story...
I regularly encounter people, or posts, that refer to all criticism as bad. That it stifles creativity, especially for us sensitive artsy designer types.
A long-time friend of mine works at a major defense contractor, and is regularly providing me an interesting background in corporate telecoms.
Near the beginning of my book on design process are a few sections occupied largely with things not to do.
For a while there, designers and developers could ignore screen and pixel size, at least for "high end" devices.
My father is a geek like me, though has been budget-conscious for my whole life. A few months ago, he started asking me a wide variety of questions of different types of devices he could use to fill his various needs, including bicycling and genealogical research in an area with highly spotty coverage.
If you haven’t, go check out part 1 of this series, in which I argue about the increasing role of feature phones in mobile web, and possibly apps.
Last week, Gomez published "Why the Mobile Web is Disappointing End-Users,” which you can read online at Scribd.
In August 2009, the Admob Metrics report for the U.S. Admob ad impressions showed a little feature phone moving to third place after months at fourth place.
I don't know how I missed this post by Joe Leech from mid-September, but I did until Barbara tweeted it the other week.