There are a shocking number of jobs available in mobile design these days, and we’ve started posting them over at the Design For Mobile Job Board. If you are seeking a job in mobile user research, design, or usability for devices, apps, services, or sites, this is the place to go. And the rest of [...] Full story...
On some of my latest projects the phrase "collaboration" has been thrown around a lot, as part of being Agile with a capital A.
I need to start just writing down about half the things I say, apparently. I am constantly finding some other brilliant blog post or tweet that makes me go “of course.
Somewhere in my Twitter feed, I was pointed to Rita McGrath’s Why I Hate Micropayments on Harvard Business Review.
The other day the team here at Little Springs working on [the other big project] were talking about one of their next phase deliverables, a help system.
Lots of “speed” tips are focused on content providers. Plenty of information available. Here’s a starting point.
With all the latest announcements for e-readers and book pricing, I’ve been thinking a lot about the nature of reading recently.
I was in a game on my Android. I kept seeing this kinda-teasing ad for a game; I thought it might be relevant to me as a casual puzzle game player.
I regularly encounter people, or posts, that refer to all criticism as bad. That it stifles creativity, especially for us sensitive artsy designer types.
A long-time friend of mine works at a major defense contractor, and is regularly providing me an interesting background in corporate telecoms.
Near the beginning of my book on design process are a few sections occupied largely with things not to do.