Last week, Gomez published "Why the Mobile Web is Disappointing End-Users,” which you can read online at Scribd. In summary, huge numbers of users are reporting problems with the mobile web, with download time the number one problem. While this seems simple, it really isn't. Consider my ongoing experience on my Nokia E71, on the AT&T [...] Full story...
On some of my latest projects the phrase "collaboration" has been thrown around a lot, as part of being Agile with a capital A.
Somewhere in my Twitter feed, I was pointed to Rita McGrath’s Why I Hate Micropayments on Harvard Business Review.
The other day the team here at Little Springs working on [the other big project] were talking about one of their next phase deliverables, a help system.
Lots of “speed” tips are focused on content providers. Plenty of information available. Here’s a starting point.
With all the latest announcements for e-readers and book pricing, I’ve been thinking a lot about the nature of reading recently.
I was in a game on my Android. I kept seeing this kinda-teasing ad for a game; I thought it might be relevant to me as a casual puzzle game player.
I regularly encounter people, or posts, that refer to all criticism as bad. That it stifles creativity, especially for us sensitive artsy designer types.
A long-time friend of mine works at a major defense contractor, and is regularly providing me an interesting background in corporate telecoms.
Near the beginning of my book on design process are a few sections occupied largely with things not to do.